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Drinking Game | |
---|---|
Players | Two vs. two |
Setup time | 2 minutes |
Playing time | 30 minutes-2 hours |
Skill(s) required | accuracy, hand–eye coordination, reaction time |
Material(s) required | Plywood table, pint glasses or solo cups, dice |
Alcohol used | Beer |
Beer die (or snappa) is a table-based drinking game[1] where opposing players sit or stand at opposite ends and throw a die over a certain height with the goal of either landing the die in their opponent's cup or having the die hit the table and bounce over the scoring area to the floor. The defending team attempts to catch the die one-handed after it hits the table, but before it touches a non-table surface. The game typically consists of two two-player teams with each of the four players having a designated cup on the table, but can also be played one-vs-one.
There are three distinct attributes which define a beer die thrower: offense, defense, and stamina. A good offensive player throws many legal throws and often will put pressure on the defense by throwing near the opponents cups and edge of the table. A good defensive player consistently catches routine throws, and often will snare 'hot tosses'. A player with good stamina is able to drink often over a period of many games without his or her game diminishing. When constructing a beer die team it is advantageous to bring different facets to the table.
- 1Basic rules
Basic rules[edit]
A Solo cup
The Beer Die League website specified the following rules for the game in February 2014, based on a crowdsourced project and research into the history of the game:[2][unreliable source?]
- It is played on a standard sheet of plywood (8 by 4 feet (2.4 by 1.2 m) of at least 1⁄2 inch (13 mm) thickness) placed on banquet tables, saw horses or similar objects between 20 and 30 inches (510 and 760 mm). The game uses a standard solo cup (4.75 inches (121 mm) height, 3.75 inches (95 mm) diameter). The official dice used for play is the standard Bicycle die, measuring 5⁄8 inch (16 mm).
- The game can be played singles (one vs one), or doubles (two vs two).
- A cup full of water or beer is to be placed 8 inches (200 mm) from the back, 5 inches (130 mm) from the side, for each player (hand from back, fist from side).
- The game is played to a particular end score, such as first to five, seven, eleven, or twelve points (win by 2, cap at seven)[clarification needed]
- The number 5 must be referred to as bizz, the number 7 must be referred to as buzz.
- One player from each team will roll the die, the team rolling the highest number will be able to choose either side or first toss.
- Players must tap the die or signal with a phrase like “dye up” before tossing to signal the impending throw.
- The die must be thrown in such a manner that the opposing team does not see the thrower's palm upon release of the die.
- The die must travel higher than 8 feet (2.4 m) from the ground. If the opposing team disputes the height, the shot does not count.
- A point is awarded if the die hits the table and bounces off the defensive (4 feet (1.2 m)) edge of the table without being properly caught.
- The defending team may catch the die to nullify potential points scored. The die must be caught with one hand (juggling is permitted) but must not be trapped between any surface or body part or a point is awarded. Once the die comes in contact with the floor or stops moving, the play is dead and a point is awarded. Leaving the chair to catch the die is permitted. Players may not reach over the plane of the table to catch the die.
- If the die strikes the cup on a toss, this is a 'plink' (also 'body' or 'ting'): the die is dead and no points can be awarded.
- If the die is thrown into the opposing team’s cup, this is a 'plunk', 'sink' or 'sploosh': the throwing team is awarded one point and the thrower is permitted to sign the table. Each additional plunk is awarded a tally under their name.
- If a team shoots out of turn, the toss is negated and the team loses their next shot.
- A designated 'god' referee has a final say in disputes
Drinking[edit]
When played as a drinking game, players are required to take drinks when certain events occur, or fail to occur. The Beer Die League website specifies that the following rules are used:[2]
- There are five drinks per cup (or 'boat').
- All drinks must be completed as a team.
- A player must drink 1/5th of a cup if:
- They say the word five or seven.
- Their toss misses the table completely.
- Their toss stays on the table, without hitting the cup.
- Their toss hits the ceiling.
- Their team tosses the die out of turn.
- The die strikes their cup (plink/body/ting).
- If the die lands in a cup (plunk/sink/sploosh) that team must finish their drinks and roll the die out onto the table. If the die is a 'bizz', the team must finish another full drink.
Seated version[edit]
The game of beer die can also be played seated, with a chair at each corner of the table.[3] This version of the game is sometimes called Snappa, with the winners being the first to seven points.[citation needed]
References[edit]
- ^'Beer Die'. BeerDie. BeerDie. Retrieved 19 January 2014.
- ^ ab'Tournament Rules — Beer Die'. web.archive.org. 16 March 2016.
- ^Applebaum, Ben; DiSorbo, Dan (2012). The Book of Beer Awesomeness: A Champion's Guide to Party Skills, Amazing Beer Activities, and More Than Forty Drinking Games. Chronicle Books. p. 132. ISBN9781452113197. Retrieved 10 October 2019.
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